In an attempt to earn some "legitimate money" (get snooping government officials off their back) RED did what any rational multi-national conglomerate would do: Enter the tourism industry by buying out some podunk town in the middle of nowhere, force out any dissenters, have their mercenaries roughen up the place a little bit, and reopen the town to the public as an authentic Old West frontier mining-turned-ghost town!

But when those snooping government officials finally got off their back (buried alive in a pile of gravel, accidentally) RED did what it does best: Turn the place into a secret front for classified information and weapons of mass destruction.

Armed with this knowledge, it wasn't long until BLU began to do what it does best: Foil RED by planning to destroy the base with their own weapons of mass destruction.

The best part? The bomb comes in a cute little chuck wagon!

In a stroke of genius, RED realized they could make more money off tourists if they owned where they slept as well. After all, it is a very long journey through the Badlands.

Wasting no time, they got their mercenaries to "convince" the owner of nearest largest farmstead to sell the property to RED for a very fair price. Soon enough, what was once a decrepit farm situated on barely-arable land turned into the most luxurious hotel for miles (running water, indoor restrooms, and color TV).

In their own stroke of genius, BLU realized they too could enter the industry... by sending their own mercenaries to steal the hotel from RED.



"The Gun That Won The Gravel Wars"

A new rifle for the Engineer that replaces his shotgun. It is more accurate and best used for targets at mid-to-long range.



"Come And Take It"

A new revolver for the Engineer that replaces his pistol. Deals more damage and has no bullet spread in exchange for a slightly slower deploy speed and has only six shots. Pressing alt-fire enters "Quick Draw" mode, which allows you to shoot all six shots in rapid succession, but movement speed is halved during the process. Perfect for gunslinging cowboys who aren't afraid to face danger head-on.



All-Class!

An all-class melee (including Engineer and Spy). Kindly donated to Mann Co by a nearby research facility. Makes a distinct sound when hitting certain objects.
A Shot In The Dark: Kill a disguised Spy. Quick Draw: While Quick Drawing, have your bullet pierce through 3 enemy players.
Kill One Get One Free: Kill 2 players while Quick Drawing. Red Harvest: Kill 1000 players with the Repeater.
Barely Passing: Be in the top 3 of the scoreboard when a round ends. Cirque Deux Pain: Kill a cloaked Spy with your Wrench.
© 2008 Valve Corporation, all rights reserved. Valve, the Valve logo, Half-Life, the Half-Life logo, the Lambda logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the Counter-Strike logo, Source, the Source logo, Valve Source and Counter-Strike: Condition Zero are trademarks and/or registered trademarks of Valve Corporation.